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Super Rugby

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SO HOW DO YOU PLAY ? 

 

 

 

1

The playing area must have the following measurements: Length: 31 meters including In-

goal (3 meters each)Breadth: 20 meters.

2

The teams are made up of 5 in-field players, 5 replacements are admitted and

interchangeable at times during the match without any need to call for the referee’s

permission, although only during a standstill. In this event, players may enter the field a

single time approx. 1 meter from the enclosure in a central position, although they may exit

from whatever position. As soon as the referee becomes aware that a team has more than 5

players on the field, he may disallow any action that has taken place in the meantime, unless

the opponent team have gained an advantage (Ex. 1: a try is scored and the defending team

has 6 players on the field: the score stands. Ex. 2: a try is scored and the attacking team has

6 players on the field: the goal is disallowed)

3

Only the recognized captain may report to the referee to ask for explanations or flag serious

infringements such as the opponents having 6 players on the field.

4


The try is worth one point and there are no goals after a try.

5

The ball used in the game shall be a no. 4 type.

6

It is not allowed to kick the ball.

7

Line-out and scrimmage are eliminated and play is reassumed by a free kick.

8

When the player carrying the ball is caught by the opponent, he must release the ball within

2 seconds from the halt by passing it over or leaving it to anybody’s disposal. If this If this

rule is not observed, his/her team will lose possession of the ball.

9

After scoring a try, the ball will be free-kicked from the middle of the field by the team

suffering the try, quickly if the ball has been brought to the In-goal without any forward

passes; otherwise, they will have to wait until the opponents have taken their positions.

10

The distance from the ball for penalty kicks or kick-off shall be 5 meters. If this distance is

not observed, the referee will ascribe a further 5-meter penalty to the player.

11

A match consists of two halves of 5 minutes each with a 2 minutes’ interval.

12

In case a finals match ends in a draw, an additional limitless period will be played under the

sudden-death rule, i.e. the fist scoring team is the winner


.A draw during round games will not have over time.

13

In case some teams rank with the same score during qualification rounds, the team with the

highest number of tries will qualify (regardless of their type); in case parity should persist,

the LEAST POINJTS SCORED AGAINST will win.; if again parity persists, the youngest team

(obtained by summing up the players’ years of birth and then dividing them by 10) will win.

14

When an attacking player carries the ball into in-goal or over the goal line that player has

three seconds to score a try. Penalty: A free kick is awarded to the opposing team 5

metres from the goal line.

15

When an attacking player scores a try that player must leave the ball at the place where the

try has been scored. Penalty: A free kick from the centre of the half-way line is awarded to

the opposing team and the offending player will be cautioned and temporarily suspended.

14

the players shall wear tear-resisting jerseys with the players’ numbers or names on the back.